Monday, May 20, 2019

History of Sepak Takraw

HISTORY OF SEPAK TAKRAW In 1935, during the flamboyant Jubilee Celebrations for King George V, the zippy of sepak raga was calculateed on a badminton woo, in the Malaysian State of Negeri Sembilan. The information of the indorse was interupted by the war. In 1945 in Penang the inter inter last was a induce introduced and the popularity spread to surrounding atomic number 18as and thus countries. n 1965 Malaysia innkeepered the s bulgehwestward East Asiatic Peninsular games (SEAP) and sepak raga was introduced. There were lengthy discussion between Malaysian and Singapore de stagecoachates, on the one hand, and Laos and Thai de outgrowthates, on the other(a), with regard to the finish official diagnose of the period of play.An agreement was subsequently arrived at and it was unflinching that the sport would be known as Sepak Takraw. Sepak means KICK in Malay and Takraw means b exclusivelyock in Thai word. Almost every nation that played this game knew it by a ant ithetic name. In Malaysia, Singapore and Brunei, its c bothed sepak raga, whereas in Thailand its commonly known as takraw. The a deal game goes by the name of sipa in the Philippines, da cau in Vietnam, rago in Indonesia, and kator in Laos. Since sepak takraw was played and enjoyed in several countries, there were a lot of inconsistencies in terms of how the game was played and judged.In 1960, representatives from Malaysia, Singapore, Indonesia, Lao and Thailand met in Kuala Lumpur to standardise rules and regulations for the game. And later on a long and heated debate, consensus was reached that the sport would henceforth be officially called sepak takraw. They besides formed the Asiatic Sepak Takraw Federation (ASTAF), and translated the rules into English, fit outting the stage for the counterbalance international competition, held in Malaysia in 1965, at the Southeast Asian Peninsular hazards, or SEAP Games, the predecessor to todays Southeast Asian Games (SEA Games).Th is chain of all the samets inflexible the stage for the international development of sepak takraw. However, it was the replacement of the natural rattan thump, which t finish to splinter and warp, with the more standardised synthetic plastic clustering that very explosive chargeed the games popularity into superior gear. In 1990, sepak takraw was included at the Asian Games in Beijing. Women also got in on the carry through with the first womens championships in Thailand hosted in 1997. Today, more than 20 countries have national sepak takraw associations with representatives on the board of the world-wide g everyplacening body, the InternationalSepak Takraw Federation (ISTAF). * FACILITIES AND EQUIPMENT Court The standard flirt of the Sport Sepak Takraw is an atomic number 18a of 13. 4m X 6. 1m indigent from all obstacles up to a bill of 8m. It is advisable that the law greet is flat concrete surface. The width of the limits that determines the term line of the c ourt should non be more than 0. 04m measured and drawn intimate the measurements of the court. The lines of the court should also be at least 3. 0m away from each(prenominal) obstacles. Each side should have a 6. 7X6. 1m atomic number 18a. The centerline of the Sepak Takraw court, measuring rod about 0. 02m, divides the court into dickens equal halves.A quarter rung must(prenominal)iness also be drawn at the intersection of each of the sidelines with the centerline, measuring 0. 9m in radius. The quarter circle must be drawn outwards from the bounds of the measured radius. The court should also have a run circle of about 0. 3m in radius. This circle is drawn on the unexpended on the left and from the sidelines. The 0. 04m line ordain be measured on the right court and should be drawn outward from the ledge. The sideline set about the exonerate should have a 2. 45m distance from the center of the circle and 3. 05m from the side. Posts The post height differs with male s and females.The official height of the posts for males is 1. 55m from the floor and 1. 45m for the females. It should be made using very strong material and shall non be more than 0. 04 in diameter. The position of the posts should be 0. 3 m away from the sideline and should be positioned in line with the centerline. * twain male and female participants ar required to wear shorts and sleeved t-shirts. Players must tuck-in their shirts. The t-shirts for all thespians must also be numbered permanently in which numbers atomic number 18 only ranged from 1 to 15. The captain of each regu (team of 3 or 4 shammers) is required to wear an armband on their left arm. either robes that could endanger inverses is not allowed. * RULES AND REGULATION 1. THE COURT 1. 1. Area of 14. 4m (7. 2m X7. 2m each side of the court) x 6. 5m free from all obstacles up to the height of 8 m measured from the floor surface. The surface of the court must be beach sand. 1. 2. The width of the lines bou nding the court should not be more than 0. 04m measured and drawn inwards from the edge of the court measurements. A tape or rope drop be utilise to be the boundary lines. All the boundary lines should be drawn at least 3. 0m away from all obstacles. 1. 3. The Centerline of 0. 2m should be drawn equally dividing the right and left court. 2. THE POST 2. 1. The posts shall be 1. 55m (1. 45m for women) in height from the ground and shall be sufficiently firm to maintain high give the axe tension. It should be made from very strong materials and shall not be more 0. 04m in radius. 2. 2. The posts shall be erected or placed firmly 0. 3m away from the sideline and in line with the Centerline. 3. THE NET 3. 1. The net shall be made of fine ordinary stack or nylon with 0. 06m to 0. 08m mesh. The net shall be 0. 7m in width and not shorter than 6. 50m in length and taped at 0. 5m from tape triple at the natural c everyplaceing and sideline, called boundary tape. 3. 2. The net shall be edged with 0. 05m tape double at the top and the bottom of the net supported by a fine ordinary cord or nylon cord that runs through the tape and strain all over and flush with the top of the posts. The top of the net shall be 1. 52m (1. 42m for women) in height from the center and 1. 55m (1. 45m for women) at the posts. 4. THE SEPAKTAKRAW BALL 4. 1. The Sepaktakraw en shall be spherical having 12 holes, 20 intersections. It shall be made of synthetic fibre of one woven layer covering with synthetic rubber. The circumference shall not be less(prenominal) than 0. 0m and not more than 0. 44m. The weight before play shall not be less than 170 gm and not more than 200 gm for men and women. 4. 2. All world, international, regional competitions disregardonic by ISTAF, including that not limited to, the Olympic Games, World Games, Commonwealth Games, Asian Games and Sea Games, must be played with ISTAF approved sepaktakraw nut cases. 5. THE PLAYERS 5. 1. A team comprises four role shams and two re avails. The game is played by two REGUs consisting of four fakers (per team) on each side. 5. 2. The player servicing depart position himself piece of ass the baseline of the court.Any one of the four players go off execute the officiate. 5. 3. The other collar players shall be in their individual court. 6. PLAYERS ATTIRE 6. 1. The players are allowed to wear eitherthing besides jeans, long pants, and as long as the attire is decent. It is forbidden for players to wear eachthing that endanger themselves or their opponents during the game. 6. 2. Players wearing earrings, chains, watches and any other form of accessories are not allowed to play in the court. 6. 3. For women swimming costume is allowed but shorts or bermudas must be worn to overlap the costume. Jerseys T-Shirt,Singlet Round neck shirts Bermudas Shorts Tights Caps Sunglasses or Visors gawk 6. 4. The players are permitted to intake sun visors, goggles and caps to protect their eyes from th e sun. 6. 5. The entire apparel of a player is regarded as part of his/her body 6. 6. The regu captain is identified with a marking or an armband on the left arm. ) 6. 7. Anything that helps to speed the puffiness or playment of a player is not allowed 7. SUBSTITUTION 7. 1. Substitution of a player is allowed at any time on request made by the team up handler to the Official averageice when the glob is not in play. . 2. Each Regu is allowed to make one substitution per set only. 7. 3. A Player who has been sent off by justice during a match may be substituted, provided no substitution has been made. 7. 4. Any player having played in the starting line-up or as a substitute in the current game is not allowed to play again. 7. 5. Any Regu having less than 4 players entrust not be allowed to continue the game and leave be considered as having lost. 8. OFFICIALS For International Tournaments, the game shall be managed by the button officials i) 2 Technical Delegates ii) 6 Jur y ii) 1 Official referee (Seated behind the referees ch transport) 2 Referees (1 Referee seated in an elevated position and the other also seated in elevated position to help the referee. ) iv) 2 Linesmen Standing at the baseline face up the Referee 8. 1. Two technical delegates to the Sea Games, Asian Games and World Championships and any other international competitions that are clear by ISTAF. The expenses of the Technical Delegates involving round trip air tickets, accommodations, meals and allowances of US$75. 00 per day shall be non amateurish by the organizing reachtee.The host country must guarantee proper accreditation for technical delegates who have been ap spotlighted. The technical delegates must be allowed to inspect the competition venue, facilities and equipment to insure that they conform to ISTAF regulations 8. 2. ISTAF Members Jury of Appeals 4 members to be appointed to a Jury of Appeal to any ISTAF sanctioned competitions including Asian Games, Sea Games an d other International and Continental competitions sanctioned by ISTAF. The host country shall provide accommodations, meals and internal transportation during the competition period.Members of the Jury shall be gainful US$20. 00 per day for their services. Two (2) members of the Jury of Appeal are to be appointed by the host country of whom one of them is the technical committee chairman and shall act as the chairman of the Jury of Appeal. As for the other member of the Jury of Appeal from the host country, he bequeath act as secretaire without vote. 9. THE TOSS AND WARM UP 9. 1. Before commencing the game, the Referee go away flog a coin or disc and the side winning the expel will choose side or service. The side that loses the toss will abide with the decision.The side winning the tossshall warm-up first for 2 minutes followed by the other Regu. only(prenominal) 5 persons are allowed to move freely in the court with the official globock. 10. POSITION OF PLAYERS DURING s erving 10. 1. At the start of play, the players of both Regus must be in their respective courts in a congeal position. 10. 2. The Player serving the en must have both feet outside the base line. 10. 3. The other trinity players shall be within their side of the court and remain in one spot, while go to is creation made. 10. 4. The opponent or receiving Regu is free to be anywhere within its court. 11.START OF PLAY AND SERVICE 11. 1. The Regu that chooses service shall start the match. 11. 2. erst the Referee calls the score, the player doing the service will toss the chunk in the air and hits the screw junky over to the opponent. The formal can be kicked in any manner using the pluck. If the Tekong throws the musket clunk before the Referee calls the score, it shall be a re-throw and a warning will be accustomed to the thrower. The serve can be executed anywhere along the baseline. 11. 3. During the service, as soon as the Tekong kicks the ball, all the players are al lowed to move about freely in their respective courts. 1. 4. The service is valid if the ball passes over the net, whether it touches the net or not, and at bottom the boundary of the two net tapes and boundary lines of the opponents court. 12. FAULT 12. 1. The Serving Side During aid 12. 1. 1. The Tekong plays about with the ball (bumping, giving to other player, etc. ) aft(prenominal) the call of score has been made by the Referee. 12. 1. 2. The in spite of appearance player lifts his feet or steps on the line or crosses over or touches the net while throwing the ball. 12. 1. 3. The Tekong does not kick the ball on the service throw. 12. 1. 4.The ball touches his own player before crossing over the opponent court. 12. 1. 5. The ball goes over the net but falls outside the court. 12. 1. 6. The ball does not cross to the opponent side. 12. 1. 7. The tekong root touches the baseline or any other markings in the court before he kicks the ball to serve? 12. 1. 8. A player uses his hand or hands, or any other parts of his arm or arms to facilitate the execution of a kick even if the hand or arm does not directly touches the ball, but it touches other objects or surfaces instead when doing so. 12. 2. For Both Regus During The Game 12. 2. 1.Stepping on the centre line ( object during a follow through) 12. 2. 2. Any player who touches the ball on the opponent side. 12. 2. 3. Any part of players body crosses over into opponents court whether higher up or under the net except during the follow through of the ball. 12. 2. For Both Regus During The Game 12. 2. 1. Stepping on the centre line (except during a follow through) 12. 2. 2. Any player who touches the ball on the opponent side. 12. 2. 3. Any part of players body crosses over into opponents court whether above or under the net except during the follow through of the ball 12. 2.For Both Regus During The Game 12. 2. 1. Stepping on the centre line (except during a follow through) 12. 2. 2. Any player who touche s the ball on the opponent side. 12. 2. 3. Any part of players body crosses over into opponents court whether above or under the net except during the follow through of the ball. 15. SCORING OF POINTS 15. 1. A point is given to the Regu when its opponent have committed any fault 16. SCORING SYSTEM 16. 1. The winning point for the match is a maximum of 21 points 16. 2. The diverge of side shall occur whereby one Regu has reaches 11 Points 17. TEMPORARY SUSPENSION OF PLAY 17. . The Referee can immobilise play temporarily in the event of obstructions, disturbances or any defect to a player who involve immediate treatment, for not more than 5 minutes. 17. 2. An injured player is allowed up to 5 minutes injury time-out. If after 5 minutes, the player is unable to continue, a substitution must be made. If the injured players team has already made a substitution, the match will be declared a forfeit in favor of the opposing team. 17. 3. In the course of such suspension, all players are not allowed to leave the court 18. DISCIPLINE 18. 1. Every player must abide by the rules of the game. 8. 2. Only the Captain of the Regu is allowed to approach the Referee during the game. 18. 3. Players are not allowed to wear any jewelry or accessories e. g. earrings, chains, watches etc. in the court. 19. PENALTY 19. 1. Players disobeying rules will be penalised by the Referee 19. 1. 1. Showing dissent by words or action towards any officials, with regards to any decision and to any players or spectators 19. 1. 2. Using foul or shameful language to any officials, players or spectator 19. 1. 3. To take any improper step or action in cast to influence any decision made by the officials 19. 1. 4.To leave the court without the permission of the Referee 19. 1. 5. To commit ungentlemanly conduct 19. 1. 6. To disobey orders and rules of play The Referee may use one of the following tease Yellow Card Caution Red Card Expulsion Red card shall be given to the following offences comm itted INTENTIONALLY 19. 1. 7. Persist in error after receiving a caution 19. 1. 8. knockdown-dragout conduct (eg. Striking, bitch the opponent, spitting, etc) 19. 1. 9. Using foul or abusive language Note Any player who is shown the Red Card shall be sent off the court and disciplinary action shall be taken against him.The Player concerned shall not be allowed to play in any game until sanction has been made. 19. 2. Fouls and bobble are penalized as follows Disciplinary Sanctions 19. 2. 1. Cautionable Offence A player is cautioned and shown the yellow card if he commits any of the following six offences 19. 2. 1. 1. Is guilty of un unobjectionable behavior by the display of such action that can be reasonably regarded as either a mitigated or unmitigated violation of the norms of sporting ethics, which can be considered as having or will have a detrimental effect on the proper conduct of the match as a wh19. . 1. 4. Delays the restart of play. 19. 2. 1. 5. Enters or re-enters t he court without the referees permission. 19. 2. 1. 6. Deliberately leaves the court without the referees permissionole. 19. 2. 1. 2. Shows dissent by word or action. 19. 2. 1. 3. Persistently infringes the Laws of the Game 19. 3. Sending-off Offences A player is sent off and shown the red card if he commits any of the following five offences 19. 3. 1. Is guilty of effective foul play. 19. 3. 2. Is guilty of violent conduct, including an act executed with deliberate intent to cause injury to his opponent. 9. 3. 3. Spits at an opponent or any other person. 19. 3. 4. Using offensive or insulting or abusive language and/or gestures. 19. 4. A player who commits a cautionable offence either on or off the court, whether directed towards opponent, team-mate, the referee, an assistant referee or any other person, for which a yellow card is awarded for each the offence committed is disciplined as follows 19. 4. 1. Offence First Yellow Card Penalty standard Caution 19. 4. 2. Offence Second Yellow Card received by the same player in different matches, but in the same tournament.Penalty a) unrivalled Match Suspension 19. 4. 3. Offence ternary Yellow Card received after suspension for the first two Yellow Cards in the tournament by the same player. Penalty a) Two (2) Matches Suspension b) A Fine of US$ deoxycytidine monophosphate (One Hundred Dollars is to be paid by the club or any other body the player represent in the match. 19. 4. 4. Offence Fourth Yellow Card Yellow card received after two matches suspension for the early Third Yellow Card in the same tournament by the same player. PenaltyImmediate suspension from playing in the coterminous or subsequent matches in any tournament sanctioned by pertinent Sepak takraw compulsory authority until a Disciplinary committee is convened and a have been reached on the matter. 19. 4. 5. Offence Two Yellow Cards received by the same player within the Same match. Penalty b) Two (2) Matches Suspension c) A Fine of US$ one hundred (One Hundred Dollars is to be paid by the club or any other body the player represent in the match. d) A Red Card will be given for a trey disciplinary offence committed in any other matches in the tournament. 19. 5.A player who commits a sending-off offence either on or off the court, whether directed towards opponent, team-mate, the referee, an assistant referee or any other person, for which a red card is awarded for each of the offence committed is disciplined according to the spirit of the offence committed is disciplined as follows Offence 19. 5. 1. A Red Card Penalty transport from the game and immediate suspension from playing in any tournament sanctioned by the relevant despotic authority for Sepak takraw until a Disciplinary military commission is convened and a decision has been reached on the matter. 0. MISCONDUCT OF group OFFICIALS 20. 1. Disciplinary action will be taken against Team Officials or his team for any misconduct or disturbances committed by t he official or team during a tournament whether in or outside the court. 20. 2. Any team official who commits misconduct or disturbances will be immediately escorted out from the arena by the tournament officials and the official referee and will also be immediately hang up from being a team official, until a Disciplinary Committee is convened and a decision has been reached on the matter. 21. normal 21. 1.In the event of any question or any matter arising out of any point, which is not expressly provided for in any of the rules of the game, the decision of the Official Referee shall be final. BASIC AND FUNDAMENTAL SKILLS Inside complain. Arguably it is the most important science. This is the kick you will use the most. Watch any top screen players in action and youll see that this is the control kick of choice. This move sets up all the killer spikes. man doing an inside kick, you should stand in a good athletic stance. Feet shoulder width apart. Remember to stave off your su pport leg at the knee. And, it is important, always keep an eye on the ballThe kicking exploit is easy and dont swing at the ball too hard. The ball is bouncy and you need to just slip up it in the right spot on your metrical foot as well as with the proper motion. fork up a few multiplication of simply tossing the ball to yourself. Focus on the ball and pop it screen up to your hands. Catch the ball and then try again. Do this until the ball is consistently coming put up up with ease and pop it approve up to your hands. Once you have gained consistency in this physical exertion you can bugger off to try to link some kicks together. Try dropping to your strong foot, popping the ball up and then kicking with your weak foot before coupleing the ball.Try to link three kicks together, on alternating feet. You should be able to see your progression. All rights reserved. build upr Dek is owned by Sport follow out International in the promotion of sepak takraw in the Takraw Tha iland League. All rights reserved. Knee/Thigh kick. The knee and thigh is use when the ball comes fast towards the area between your knees and your waist. This skill is utilize to bump or deflect the ball up enough to use an inside kick to control the ball. It is also used when kicking serial kicks or in a circle and the ball gets to close to your body.The motion is like a high step marching motion. Simply raise the leg with your hip allowing your knee to bend. Try to contact the ball on the thigh where mathematical instead of the knee as it provides better control. Make sure the ball pips the fleshy part of the thigh to bump the ball up and out a bit. Try a few congest up to your hands. Once you feel comfortable, try to link with one inside kick, and then catch the ball. Do this over and over until it comes naturally. Once you get this combination and doing it naturally without thinking, you will be aware of your improvement in skill. Header.The shower is probably the second most important skill to have, especially in the net game. The header is used to pop up a ball that comes higher than the waist. The exceed way to learn the header is like the inside kick. The contact point should be just above the forehead at the hairline, not too more on the forehead and not too much on the top of the head, right in between. Toss the ball to yourself, hit it with your head and then catch it. Do this several times until you feel comfortable with this skill. When doing the header, remember to bend your knees and get low at a lower place the ball.Like the other kicks, you dont need to focus on power but on accuracy and placement. The next step in this skill drill is to toss the ball higher and again control it with your head before catching the ball. It hurts a bit at first, but youll get use to it. The graduating step is to a header from a high inside kick or from a header to a controlling inside kick. Try both combinations as you will be using both of them as you begin to play more Front kick/Toe kick. The toe kick is a vindicatory kick, neat for saving a ball that has gotten out in calculate of you. It is not, however, a good control kick.Those who play soccer may disagree, but in sepak takraw the inside is the right way. Learn the toe kick for excuses, the inside for control. The toe kick is achieved by placing the foot out for the ball and depending on the height of the, either lifting the foot with your hip or just letting the ball bounce off. You dont need much power because the ball tends to fly off uncontrollably. Do it slow and take it easy. Like the other kicks, do the same toss and catch drill. Then try with different combinations. Do the same progression. * TERMINOLOGY Block Blocking is a defensive skill used to counter a spike coming from close to the net.Block is normally made by jumping in the air and raising a leg and/or back to divert the ball back into the opponents court. A block counts as one contact. Center Line Div ides the length of the playing court into two equal halves. Dig The act of fielding hard hit ball successfully, usually a spike or block, to regain control. i. e. The Dig by Thailand came at crucial point in the game.. Dink A soft hit ball -usually either a dink serve or a dink spike Fault A violation of one of the rules of the game. Feeder person who sets the ball to the spiker. First Ball Term used to describe receiving the serve by the opposing team. orca Same as Spiker. Common in international terminology. Quarter Circle Place on court where the serving teams send ons (left inside and right inside players) must remain until the ball has been kicked by the legion or back player. Regu Malaysian word for team. In takraw, a team of 4 players (3 starters plus 1 reserve) is known as a Regu and a squad of 3 Regus is known as a Team. Roll Spike Spike in which the player jumps with his back to the net, rotates in the air and kicks the ball over the opposite shoulder from the kicking f oot with a flip like motion. The most prominent and storied move in the gameService Over When the serving team fails to return the ball over the net or commits a fault or foul. The opposing team becomes the serving team but a point is not awarded to either team. USA also uses the same term as volleyball game Side Out. Serving Circle Circle of 1 foot radius located in both halves of the court. The server is required to have one foot touching the ground inside the serving circle during a serve. Set (1) A period of play which is concluded when one team reaches 15 points. Matches consists of the best of three sets. Set (2) A high pass by one player to a team-mate or to self to enable a spike.Service The act of putting the ball into play by the back player. Service (Hand) Toss A hand throw of the ball by one of the forward inside players to the back who must kick the ball into play in one try. Spike A powerfully hit shot directed into the opponents half of the court by the foot or hea d. Sunback Spike Spike in which the player jumps with his back to the net and kicks the ball over the same shoulder as the kicking foot. In soccer this is known as a bicycle kick or wheel for short. * STRATEGIES The strategies in Sepak Takraw are very similar to those in volleyball.The receiving team will attempt to play the takraw ball towards the front of the net, making the best use of their 3 hits, to set and spike the ball. THE GOAL The goal in any form of takraw is to keep the hand-woven ball off the ground for as long as possible using any part of the body except hands and arms. Takraw challenges an individuals assumptions of what they are, and are not, capable of doing. As you gain control of the takraw ball, you will find it very rewarding when you can easily whiz through a string of consecutive kicks or place an accurate pass to another player.While amazing yourself and your friends, you will also be having fun, greatly increasing your eye-foot coordination and overall ba ll control (super for enhancing and refining soccer skills), strengthen your legs and really increasing your flexibility. GETTING STARTED Try the FIVE BASIC KICKS/HITS shown here. These kicks may seem awkward at first, but be patient and practice each kick individually. What was impossible yesterday, can be achieved today. Once the raw materials are learned, try the free style kicks (and make up some of your own), then you can play a whole series of games, including the ones below. . INSIDE KICK There are 5 basic kicks/hits that any good Takraw player will have mastered. The most important of these is the inside kick, for it provides maximum ball control. Use this kick to field a ball dropping in front of you. With your planted leg flexed at the knee, lift up your other leg and swing the foot and lower part of the leg in and up sideways like a pendulum in front of you, bend the ankle so that you hit the ball with the flat surface of the inside of your foot. The inside kick is comm only used for passing and setting the ball up high for a spike. 2.THE OUTSIDE KICK The Outside Kick is used when the Takraw ball drops outside your shoulders and slightly behind you. It is similar to the Inside Kick in that your leg swings like a pendulum, but out and upward (rather than in and upward). Shift weight to ball of support foot as you lift kicking leg up away from body. Turn your ankle so that toes are pointing out (not down), which enables you to kick the ball up with the flat, outside surface of your foot. Avoid swinging or kicking your leg forward (only lift it upward). 3. FRONT FOOT KICK This kick is primarily used to save a low ropping ball in front of you. To propel the ball upwards most consistently, the front of your foot must be flicked up in a quick smooth motion as the ball is contacted (remaining loose at the ankle, not stiff). 4. THE KNEE BUMP The Knee Bump is usually used to deflect upwards a low angle pass or a fast serve to the mid-body. Lift your knee up very quickly, with the foot following underneath (not kicking out). The ball is contacted at about waist level with the front of your thigh, just behind the knee, for maximum upward thrust and height. cutaneous senses with ball in mid-thigh area will serve he same purpose, but ball will not be thrust up as high. Note both the Front Foot Kick and Knee Bump are used for added control when making a save or controlling a pass. They do not always provide consistent control. 5. THE HEADER The fifth basic hit is the Header, and it is used frequently in games to deflect upwards a high angle pass or fast serve to the upper body. With legs flexed at the knees, put the top of your forehead in front of the ball, lifting up your chin and spring up from the legs as the ball strikes the forehead so as to deflect it up high in your own court. General Helpful Hints aIways be in a ready stance, with feet pointing leading and shoulder width apart, knees slightly bent, weight low and slightly forwar d. with the basic kicks/hits, usually you should face the deputation that you want to direct the ball to as you contact it. approach contact with the ball in a slow, easy and relaxed fashion, it is more important to first develop good timing (knowing when and how to contact the ball) than it is to kick the ball hard. the support leg provides your balance so should maintain a low profile and be flexed at the knee as your other foot executes the kick. ambidexterity is key to being a more respective(a) player, when ball approaches your right side, kick it with your right foot left side, left foot. FREE STYLE This is your accident to expand on your basic kicks and come up with some more challenging moves of your own. Here are a couple to get you started. FLYING CLIPPER Leap off the same foot that youll use to kick the ball. Cross your kicking foot behind and under your other leg. Lift your kicking foot, turning your ankle and making contact with the ball with the flay surface on the inside of your foot. HAND eyehole This move can be done with a number of kicks. Position our arms to form a loop. The idea is to have the ball first fall through the hand loop then kick it back upward through the loop. Different Games SOLO PLAY The object of play is to keep the takraw ball in the air as long as possible without using hands or arms, anything else goes quite a little GAME The object of the traditional Circle Game is the same as SoIo Play, except with a group of players standing in a circle. This activity was played as far back as the 14th century in India, Laos, Malaysia, Myanmar (Burma), the Philippines and Thailand using a similar ball that was woven out of a rattan material, available in abundance there.SEPAK TAKRAW THE NET GAME Sepak is Malay for kick and Takraw is Thai for the hand-woven ball that is used. In 1945 enthusiasts added a court and net with the same dimensions as in doubles badminton, and a set of rules similar to volleyball (without using hand s or arms) to form a fantastic spectator sport with world championship tournaments held in both Malaysia and Thailand. In western countries it has been mostly Laotian immigrants who have first introduced Takraw to others. Now ASEC INTERNATIONAL is also happy to help introduce, promote and organize this fun and exciting recreational activity/sportPLAYERS POSITIONS 1. The serving teams forwards must remain in their quarter circles while the back player must have only one foot in the serving circle until the ball is contacted by the servers foot. 2. The receiving teams players may stand anywhere in their side of the court, but usually the back player stands just in front of the serving circle with the forwards on either side of him. 3. Players are allowed to move freely on each half of the court once the ball is has been served. TO BEGIN PLAY The game begins by one of the forwards tossing the takraw ball to the back player.The back player must then kick the ball, with the foot that is outside the serving circle, into the opponents court in one try (usually with an extended version of the inside kick). The serve is still good if the ball hits the net as it goes into the other half of the court. SCORING 1. Only the serving team can make a point. 2. A fault by the team possessing the ball constitutes a loss of serve. 3. A set is won by scoring 21 points, unless the points are fasten 20 -20, then the set shall be decided on a difference of two points, up to a ceiling of 25 points. 4. A match is won by winning two out of three sets. . If each team wins one set, the tie breaker set only goes to 15 points,unless the points are tied 14 14, then the set shall be decided on a difference of two points, up to a ceiling of 17 points. FAULTS 1. The back player does not kick the ball over the net on the service toss. 2. The ball falls to the ground inside or outside of the court. 3. The ball is hit more than three times in succession by one side. 4. The ball hits the net but does not go over it. 5. The ball hits the hand or arm of a player. 6. Any part of the body touches, crosses the plane, or goes under the net. . The ball rolls on the body or is stalled. Note One player may hit the ball twice, or even three times, consecutively. The ball may be hit up to 6 feet outside courts perimeter. CONTROL When receiving a serve, stay low and deflect the onrush ball upwards (head and thigh shots are highly effective for this purpose). SETTING Setting is a skill which is executed by propelling the ball high above the net to enable the same, or another, player to smash the ball into the opponents court. Usually the player with the best ball control is setter. SPIKINGAfter the ball has been set, it can be spiked down into the opponents court by the spikers head or foot. This is the most effective and dramatic move in the sport. Usually one of the forward players is designated as spiker during the game so that no muddiness will arise as to who will spike the ball. BLOCKING A block is a defensive skill used mainly for the purpose of preventing a spiked ball,that is coming from above and close to the net, from transitory into the defending side. A block is usually made by jumping and raising the side of ones foot and leg above the net, or by turning and jumping up with the back to the net. OFFICIALS a. Member of Referees Committee b. Referee c. Assist. Referee d. Reserve Referee e. Standby Referee f. Teams Manager g. Teams Coach h. Players i. Spectators Referees shall avoid acquire themselves involved in dispute members of the public, the press, Sepak Takraw officials or players on matters pertaining to refereeing. An unpleasant incident encountered must promptly be reported to Chairman Referee. Referees must at all times uphold the Laws of the Game, The Rules and Regulations. Referees must at times observe the 3Fs Firm, Fair and Fit.The level of physical fitness must always be maintained to project consistency with the requirements of good refereeing. Referees must behave as professionals and conduct themselves in a manner that will bring honour to themselves and the country. Referees detailed to officiate in a sepak takraw tournament must report at the venue at least 30 minutes earlier for local games and 1 hour earlier for International Games. Official Referees must ensure that all referees stay behind until all games have ended before giving a short briefing and officially release the referees to go home. Official Referee is responsible to record down the names of

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